Sunday, September 30, 2012

Game Review: Terraria

     Okay guys, I decided to take a break for a while, and dis regard the last post. I will not transfer over considering it'd be easier to stay on this one. Now, since I am back, I will start things back up with a game review!




     Terraria is an action-adventure/RPG indie released by an independent game studio Re-Logic. Terraria was released on May 16, 2012 and the current game version is 1.1.2. During the first week of release, the game sold 200,000 copes, making it the top-selling game on Steam, and remained number one on Steam for the first six days of release.

     Terraria's is noted for its similarity to the game, Minecraft, basic game play features includes the day and night cycles, nocturnal and subterranean attacks, world-building elements, and character advancement.
     When you first create your character, each player is equipped with a copper ax  a copper pickax, and a copper short sword. When you enter a new world, you start with 100 health, and a NPC, the Guide, appears to explain the basics of the game if needed.
     In Terraria, there are three character difficulties, Software, Mediumcore, and Hardcore. The difficulties very only in death penalties. In Softcore, characters only drop half of their coins. In Mediumcore, characters drop all their items including coins and items. And in Hardcore, characters die permanently, dropping all their items and become ghosts, unable to alter the world.
      Terraria received a 83/100 metascore on Metacritic, and recieved a 9/10 from GameZone. Terraria was also picked as #1 of 2011 Indie of the Year Player Choice on IndieDB.



System Requirements  

  • 1.0 GHz processor
  • 612 MB RAM
  • 200 MB HDD space
  • 128 MB video card capable of Shader Model 1.1 and Microsoft XNA compatible
  • DirectX 9.0c 
  • Steam (click here for download)

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